The factory paint job is on top, followed by my repaint (in two views) below. Once again, I felt compelled to fix the metal paint on the original model with a non-metallic metal paint scheme. The armor was given strong highlights to indicate a metallic sheen as well. The pants were given better definition and shadowing and the goggles were painted to look like the character card.
Similar to Chop Chop, this model has a lot of white bone with zero contrast (and that annoys me). The factory paint job on the face is also without good definition and further inspired a repaint. The artwork on the character card depicts glowing blue eyes on the bird and I tried to recreate that in my version.
The factory paint job is not necessarily bad, but it is very sloppy (paint over the lines, etc). I decided to repaint and wanted to model it after the art on the character card. This meant that I had to use Non-Metallic-Metal (NMM) on the brass, which took forever (with the multiple layers of shading and highlights).
The factory paint job of Terrafin is simple and the eyes are a little misaligned IMO. I completely repainted him with added muscle definition, better eyes, more defined teeth, and improved contrast on his skin and metal knuckles.
The factory paint job for Prism Break is a very simple, single-coat, green dry brush which didn't look that bad. Nevertheless, the artwork on Prism Breaks character card shows his glowing eyes with the associated illumination on his face and shoulders. I wanted to recreate that on my model. While I was at it, I also redid the body with a series of washes and multiple, dry brush layers.