The above picture shows one of each villain from Super Dungeon Explore: Von Drakk Manor. There are actually many more skeletons like the ones seen on the left. Total model count for this expansion is 43. To save time, I relied on my trusty airbrush. Unfortunately, the airbrush did not provide the instantly amazing results that I have come to love (and rave about on previous posts). With the vehicles, buildings, and [sparsely detailed] space marines that I've airbrushed in the past, the minis could be considered 60+% complete after the airbrushing was done. That is not the case with smaller and/or more detailed models. Despite the fact that I've upgraded my airbrush to the much more precise Hi-Line Iwata ($200), small details are hard to paint and splatter is much more noticeable. The skeleton on the far left, the green-glowy bases on the witch and flying skull and the smokey "feet" on the grim-reaper mini are examples of the bad aspects of the airbrush. I was hoping to get a smooth fade, but the results came out less snappy than I like. For contrast sake, the three characters in the middle were painted without any airbrush and they have the snap I like. Unfortunately, these models also took the longest to paint. Long story short: I've found that airbrushes should only be used to base coat smaller minis to provide the foundation and guide for your hand-painted shadows and highlights. For example, the giant bat in the back row was based with the airbrush, to include shadowing and zenithal highlights, but significant brush work went over almost ever inch again to clean up edges and add more contrast. Despite the fact that I'm still brush-painting every inch, the pre-blended base coat provided by the airbrush saves a lot of the normal brush-blending-effort and is quicker over-all. The model below is a similar case of where I based with the airbrush to get a difficult [to brush paint] purple and brown fade, but I still went over that coat with brush work using thinned downed paints to smooth the splatter.
Showing posts with label Airbrush. Show all posts
Showing posts with label Airbrush. Show all posts
Saturday, July 30, 2016
Sunday, July 13, 2014
Dedicated to Airbrush 5: Buildings
Ken gave me the Fortress of Redemption five years ago as a Christmas present and it has sat in the box until two weeks ago. Without the airbrush, painting a model of this size was just too daunting. I could have just spray painted it with a green, washed it, and then finished with a copious amount of drybrushing; but that is no longer my style. BTW: this still consumed a full can of Chaos Black primer.
Like many of the large models seen in my previous posts, I painted this model in parts. The floor was painted with Vallejo's air metallic rust color and the lascannon was painted with air metallic boltgun. The green parts of the model were painting using the zenithal highlight technique and then the edges were hardlined. The steel wings of the dark angle on the tower were the first parts airbrushed with air metallic steel while using a paint on [latex] mask. After painting the main tower portion green, I applied the liquid latex around the edges of the wings and then taped off the larger sections. Results were not as clean I had hoped but I think that is due to lack of practice. Some of the latex peeled of nicely, but some of it did not and efforts to remove it just smeared the steel paint that was on its surface onto parts I did not want steel. In the end, I had to do much more touch up work than I had expected.
On a non-airbrush-related-note, I have found and come to appreciate alcohol-based metallic (brush on) paint; specifically Vallejo's liquid metal gold. See this YouTube video for a great demo. I have found that both GW's and Vallejo's arcylic gold require several (4+) coats while these liquid gold paints are very opaque in 2. The fortress model had lots of areas that I wanted to be gold and using GW's gold would have driven me nuts.
Like many of the large models seen in my previous posts, I painted this model in parts. The floor was painted with Vallejo's air metallic rust color and the lascannon was painted with air metallic boltgun. The green parts of the model were painting using the zenithal highlight technique and then the edges were hardlined. The steel wings of the dark angle on the tower were the first parts airbrushed with air metallic steel while using a paint on [latex] mask. After painting the main tower portion green, I applied the liquid latex around the edges of the wings and then taped off the larger sections. Results were not as clean I had hoped but I think that is due to lack of practice. Some of the latex peeled of nicely, but some of it did not and efforts to remove it just smeared the steel paint that was on its surface onto parts I did not want steel. In the end, I had to do much more touch up work than I had expected.
On a non-airbrush-related-note, I have found and come to appreciate alcohol-based metallic (brush on) paint; specifically Vallejo's liquid metal gold. See this YouTube video for a great demo. I have found that both GW's and Vallejo's arcylic gold require several (4+) coats while these liquid gold paints are very opaque in 2. The fortress model had lots of areas that I wanted to be gold and using GW's gold would have driven me nuts.
Labels:
40k,
Airbrush,
dark angels,
Fortress of Redemption,
Warhammer
Dedicated to Airbrush 4: Space Marines
Space marine vehicles benefit from the same easy fades as the Eldar ones
mentioned below, but the simple shapes of their infantry models makes zenithal highlighting almost automatic. This means that you can created well shaded/highlighted Space Marines in very little time. There are a plethora of articles out there on zenithal highlighting, so I won't go into details. In essence, you spray lighter shades of the base color onto the model from increasingly overhead angles to simulate the glare from an overhead light sources. After that you paint the details (like guns, etc) you apply the decals and you're done. I still like to outline the details with black hardlines as well as hit the edges with bright hardlines. The below picture shows a tactical squad and to the right, an honor guard squad. The honor guard squad was painted in parts so I could separate the robe portions that needed to be painted tan from the arms and backpacks that would be green. Additional shade and highlights were added with a brush.
Labels:
40k,
Airbrush,
dark angels,
Razorback,
Warhammer
Dedicated to Airbrush 3: Imperial Knight
Large models used to take a long time to paint, especially if you were using a color that didn't coat in one go. Not with the airbrush. I painted the Imperial Knight (seen below) in 5 days. This model was also painted in parts. The main infrastructure piece (stuff painted raw metal) was assembled but the individual armor panels were separate and unattached. I learned a couple of lessons on this project. First; the metallic air brush paints from Vallejo are magic and coat extremely well. The boltgun coated the frame in two easy coats and took less than 10 minutes to complete. Second, I learned how to paint checkerboards with tape masking (as opposed to a template). Its actually a two part process where you have to lay a grid that paints every other box. Unfortunately I didn't take any work-in-process photos. See if you can figure out why it can't be done in one go :-)
In case you were wondering; the banner between his legs is actually a decal.
In case you were wondering; the banner between his legs is actually a decal.
Dedicated to Airbrush 2: Eldar
| Not Airbrushed |
Airbrushing more than one of the colors on a model is an art in itself. The simplest method is to paint the individual pieces before assembling it and the more creative method involves masking. Masking can be done with templates, tape, or paint-on latex. I did some simple tape masking on the crimson hunter and painted the Wraithlord and Wraithknight in parts.
Labels:
40k,
Airbrush,
crimson hunter,
Eldar,
Warhammer,
wraithknight,
wraithlord
Dedicated to the Airbrush 1
Saturday, August 25, 2012
Super Dungeon Explore: Part 3
The above pic is the finished Druid and his alternate bear form. This is probably my favorite character; due purely to the look and theme. The most significant characteristic of the bear model is how it was painted, since this is the first model that I've used an airbrush on. I borrowed Kenndog's new airbrush last week and did a little experimentation. I decided to start conservatively and only used it for the base coat and the early stages of blending. Results are in the picture below. Significant refinements to the blending had to be made with a brush and extra highlights and shadows were added. Nevertheless, it provided an extremely smooth coat and a good indicator of shadow location. Details were completed with a brush, as normal. The Druid was only hand painted.
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